![]() If you have a save file from PoE 1, it is during this point that it will appear and you can import it into the game. It’s at that point that you’ll be prompted to either import your save, or input/change your history manually. At that point you’ll be forced to sit down with a certain character, and discuss your actions from the first game. You don’t need to play very long, just about five minutes or so. ![]() To import your Pillars of Eternity 1 save file, you’ll first need to just play along through the early part of the game. Whether you’re importing a save file, or starting fresh, at a point early on in the game you’ll need to input what choices you made either by directly choosing them again, or by importing a save file from PoE 1. Obsidian doesn’t shy away from your big choices, in fact, it takes into account all of them. together with Paradox Interactive is proud to present Pillars of Eternity. PoE 2: Deadfire is a direct sequel, and picks up right where the first game leaves off for the most part. Press CTRL + Shift+ A to open Advanced Game Controls or click on the keyboard. In the first game, you’re forced to make many choices that have an impact not only in your present situation, but also, you’ll make calls that impact the entire world. But in town it is just too much.Pillars of Eternity 2: Deadfire, is the follow up to the excellent old-school style iso-RPG from Obsidian Entertainment. Out of town when you don't have that much closed spaces it is tolerable (just barely, but it is). one of the main quest giver is like this) that means 5 (FIVE) f*kin loading screen. You are already in that town but she is in the neighbour-disctrict and in a house on the second floor (ex. Imagine: the task is simply to speak with someone in town. But it has like 1 min loading screen between two levels of a house, or when you enter a tiny cave or anything similar. Then I would drink, pee, take a short break while it is working. I could accept if it had like 5 minutes loading time between 2 big areas. I would want to finish it but cant make myself doing it. So it would be a good game really, but the long loading screends just suck the good out of it. I feel like they just stole the whole class and progression system from D&D, but since that is decent too I don't really consider it a downside. I liked the story very much, the voice acting is great, the battles are a bit chaotic and found the window of tactical possibilities a bit narrow, but still decent. Otherwise the game would probably be around 7. I liked the story very much, the voice acting is I just cannot take this much loading time. ![]() I just cannot take this much loading time. Despite this, this is a game I'd warmly recommend to any person who is fond of a text-heavy ISO-metric RPG. Though, not sure if they patched it, but the loading times is horrible, sure not at first, but the longer in you progress, the longer the loading times. Was a bit sceptic at first, since on PC there is so much mouse-clicking, and menus that it simply seems so much better suited for a PC, but it makes me happy to say: this port from PC to console is surprisingly good. It has good voice-acting, but those moments are rare, since this game is a very text-heavy tale, so if you despise reading your stories this RPG might not be for you. ![]() Loading in and out of a small home or a shop took up to a minute and a. This is a game in Old-school ISO-metric gfx (similar to: Baldurs Gate, Diablo, Icewind Dale, Fallout 1-2 etc) is an outstanding RPG very This is a game in Old-school ISO-metric gfx (similar to: Baldurs Gate, Diablo, Icewind Dale, Fallout 1-2 etc) is an outstanding RPG very complex and deep, that has a great story to be told, with interesting characters. Apart from the games length (which may detract some), load times take much too long.
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